Games are a growing part of our lives, and in more ways than you might think.
Thanks to our mobile devices, we can always kill that few minutes' wait for a train with a game of Bad Apples. With services like Beeminder we can gamify our day-to-day tasks by betting money on whether we'll complete them. And with the availability of free educational resources like DuoLingo on our computers, tablets, and phones, we can turn that "one more game" urge into a few minutes or a few hours of foreign language learning.
So games can help us to learn, work and - of course - to kill time, but can they help us to do serious research? Definitely! Here are four ways games are improving scientific research.