Associate Teaching Professor
Lindsay Portnoy, PhD is a cognitive scientist and associate teaching professor in the Curriculum, Teaching, Learning, and Leadership concentration in the Doctor of Education program. Dr. Portnoy’s research focuses on the use of immersive technologies and systems thinking to enhance cognition and create a more equitable and authentic system of education. She is a former public school teacher and a co-founder of the National Science Foundation and Institute of Education Sciences funded learning-games company Killer Snails.
Dr. Portnoy has been published in academic journals and popular media outlets including The Washington Post, USA Today, World Economic Forum, ACSD, The 74, and Ed Surge. She is the author of Designed to Learn: Using Design Thinking to Bring Purpose and Passion to the Classroom and the forthcoming Game On? Brain On! The Surprising Relationship Between Play and Gray (Matter).
A member of the World Economic Forum’s Expert Network, a former Association for Supervision and Curriculum Development Emerging Leader, an Assessment Fellow at Hunter College, City University of New York, and recipient of the 2018 Small Business Innovation Research (SBIR)/Small Business Technology Transfer (STTR) of the year, Dr. Portnoy lives in New York and teaches in New York and online.
EducationPhD from Fordham University (2013)
- How design thinking equitably elevates community voices for change
- Designed to Learn: Using Design Thinking to Bring Purpose and Passion to the Classroom
- What is ‘design thinking’? And why does it belong in our classrooms?
- When NExT Is Now
- One Stone: Where Purpose Meets Impact
- Design thinking: Bridging learning and real-world application
- Using Games to Support STEM Curiosity, Identify, and Self-Efficacy
- Cognitive science is the key to better schools
- VR Gets Right to the Heart of Learning from Cells to the Human Body
- Developing the whole child, one collaboration at a time
- How design thinking can help teachers solve real problems and find their voice
- Design thinking adds "why" to the "what" and "how" of learning.
- Level up your classroom assessments: Are you game?
- How SAMR and Tech Can Help Teachers Truly Transform Assessment
- How Continuous Feedback Fosters Learning
- Children should be playing more games in the classroom. Here’s why...
- Coronavirus: Remote learning turns kids into zombies because we're doing it all wrong