Snell Library, version 2.0

North­eastern Uni­ver­sity will hold an open house of the Snell Library’s new Dig­ital Media Com­mons on Tuesday from 2–4 p.m.

Mem­bers of the uni­ver­sity com­mu­nity are invited to tour the cutting-​​edge media lab and dig­ital cre­ativity center and par­tic­i­pate in fac­ulty and stu­dent demon­stra­tions of the state-​​of-​​the-​​art equip­ment, which has been designed to enhance next-​​generation teaching and learning at the university.

The Dig­ital Media Com­mons, which opened at the start of the school year and is avail­able 24 hours a day, seven days a week, is housed in 11,000 square feet of space on the second floor of Snell Library. The space had pre­vi­ously been home to many library col­lec­tions that have recently been con­verted to online for­mats or relo­cated to other parts of the building.

Stephen W. Director, provost and senior vice pres­i­dent for aca­d­emic affairs, announced the opening of the Dig­ital Media Com­mons, saying that it “addresses a need expressed by fac­ulty and stu­dents for greater access to edu­ca­tional tech­nology and addi­tional study space on campus.”

Sup­ported by both the Uni­ver­sity Libraries and Infor­ma­tion Ser­vices, the Dig­ital Media Com­mons fea­tures reg­u­larly held instruc­tional work­shops and group study rooms with cutting-​​edge pre­sen­ta­tion tech­nolo­gies. The learning facility is inte­grated with the library’s existing recording stu­dios, and is also equipped with plug-​​in sta­tions for lap­tops and note­books that are avail­able for short-​​term loan; Mac and PC work­sta­tions with dual-​​monitor dis­plays; and a com­pre­hen­sive suite of data-​​analysis, media-​​editing and cre­ative software.

The array of new ani­ma­tion, 3-​​D mod­eling and game-​​design soft­ware allows stu­dents to create and present inter­ac­tive media-​​rich con­tent. The facility’s data-​​analysis capa­bil­i­ties and computer-​​aided design tools pro­vide users with the ability work across dis­ci­pli­nary bound­aries to explore inno­v­a­tive solu­tions to real-​​world problems.

User feed­back, Director said, will play a crit­ical role in the evo­lu­tion of the col­lab­o­ra­tive study space.

He also thanked those who par­tic­i­pated in devel­oping the Dig­ital Media Com­mons, including Rehan Khan, vice pres­i­dent and chief infor­ma­tion officer; William Wakeling, dean of the Uni­ver­sity Libraries; and Xavier Costa, dean of the Col­lege of Arts, Media and Design.